#include "InteractableObject.h"


InteractableObject::InteractableObject(LPDIRECT3DDEVICE9 device): GameObject(device)
{
}
InteractableObject::InteractableObject(LPDIRECT3DDEVICE9 device, float X ,float Z, float YROT): GameObject(device,X,0,Z,YROT)
{
}

InteractableObject::~InteractableObject(void)
{
}
